Yinka Shonibare MBE, “Nelson’s Ship in a Bottle”, Fourth Plinth, Trafalgar Square

One has to feel a bit sorry for Sir Keith Park, the Battle of Britain hero whose memorial sculpture proved an unfortunate placeholder on the fourth plinth in Trafalgar Square recently.

Replacing Antony Gormley’s living, breathing Fourth Plinth-Commissioned One and Other, only to make way for Yinka Shonibare’s recently unveiled Nelson’s Ship in a Bottle, this non-project sculpture of Park, while a faithful addition to the playground of historical monuments that is Trafalgar Square, was nevertheless most memorable for what it demonstrated in absentia. That is, the success of the Fourth Plinth Commission in generating interest in – and debate about – contemporary public sculpture and its ability to re-animate public spaces. Sir Keith Park might have more luck in his new home in Waterloo Place but, with the return to project-commissioned works, the success of Shonibare’s work must now be considered, and successful it arguably is.

All manner of work has appeared on the plinth since the first commission in 1999 including a marble sculpture of the disabled artist Alison Lapper by Marc Quinn, Gormley’s literally human portrait and Rachel Whiteread’s inverted invisible plinth. Perhaps surprisingly, Shonibare’s is the first work to engage specifically with the historical significance of Trafalgar Square. Indeed, Shonibare’s large-scale 3.25 x 5m ship in a bottle is a faithful replica of Horatio Nelson’s HMS Victory, which he sailed during the Battle of Trafalgar and on which he died in October 1805. The only historical aberration, Shonibare has replaced the cream canvas sails with his trademark African fabrics.

Photograph: David Levene for the Guardian

This brightly patterned material has formed the visual basis of almost all of Shonibare’s work for nearly the last 20 years and its cheerful colours belie a fascinating, complex and not entirely happy history. The wax cloth fabric, in fact an Indonesian batik, was imported by the Dutch during the 1800s and then sold cheaply to the colonies of West Africa, where they were popularly claimed as a form of African dress and identity. That the fabric was later printed in Manchester, and can now be purchased from Brixton market in South London only amplifies the complex post-colonial, multicultural narrative that is central to Shonibare’s practice and ongoing line of enquiry.

None of this is noted anywhere near the plinth but this richness of suggestive meanings is not altogether lost and there is much to take away from Shonibare’s work even without an appreciation of the fabric’s history.

Certainly the connection between Nelson and the birth of the British Empire is obvious enough and with it, the beginnings of multicultural London, which is Shonibare’s point here, but there is also a delightful series of ironic visual ideas that make this viewing experience wonderfully engaging.

Taking in the first instance the very art of ship bottle building. The necessary need for process, patience and exactitude is arguably also necessary for the building of empires and in much the same manner that collectors build and collect ships in bottles, so too did the British Empire build and collect countries to sit on the mantelpiece of Britain. The visual suggestion of empire building as casual hobby is breathtakingly cheeky.

Then there is Shonibare’s red wax seal, in which he has embossed the letters “YSMBE” – Yinka Shonibare MBE, Member of the British Empire. Shonibare was awarded the title in 2005 and has since insisted on its use at every turn, an honour and a gentle parody, for clearly the empire no longer exists and the award was given in recognition of a career made from questioning and re-framing the historical narratives that were built on the back of the Empire and its political, social and cultural post-colonial ramifications.

All of this can still be lost of viewers and the charm of Shonibare’s work remains. Because above all else it is visually arresting, fun and a witty riposte to the historical gravitas of Nelson’s Column and his colleagues on the other three plinths.


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REVIEW: Céleste Boursier-Mougenot, Barbican Centre, London

27 February – 23 May 2010

There’s no denying the value of a novelty factor when it comes to bringing new audiences to contemporary art. Zebra finches playing electric guitars certainly takes novel and smashes it, like any self-respecting guitar hero might. Gimmicks aside, and this one is especially clever, there is something much more profound to be had in experiencing French artist and composer Céleste Boursier-Mougenot’s immersive installation at the Barbican than might first be imagined. Yes, there are zebra finches, yes, there are cymbals and basses and electric guitars and yes, if you stand calmly enough, the birds will fly about before coming in to land on you. But it is the subtleties of the experience, as a soundscape, an environment and an encounter with nature-as-art that makes this delicate, multi-sensory experience so profoundly memorable and well worth the hour-plus wait it takes to be admitted.

Reinvigorated as a space for temporary art exhibitions, The Curve at the Barbican is a clever and surprisingly diverse space (it previously housed a mock World War Two bunker and next month will feature a modified mobile home by Berlin-based artist John Bock) and as the site for Boursier-Mougenot’s aviary it feels surprisingly natural. The first half of the narrow space is darkened and as the wooden promenade guides you along the walls flicker with close cropped video projections of fingers busily strumming guitars. The buzzing, droning soundtrack that plays overhead is not the instruments but the mechanics of the video signal being processed. According to Boursier-Mougenot this is the ‘sound of the images’. This notion of the sound of images, or indeed the images of sound is arguably what drives much of the Frenchman’s practice but as an entrée to the aviary this first installation doesn’t feel wholly connected – in dialogue or even necessarily aesthetics – to the birds and as such, on rounding the corner and entering the brilliant white space of the open aviary this initial introduction to the work is instantly forgotten.

Brightly lit, the large space has no windows but feels far from claustrophobic with the wooden promenade looping around small islands of sand and desert grass, on which Boursier-Mougenot has placed his instruments. Tiny birdhouses line the upper part of the wall but otherwise the only perches are the cymbals, basses and electric guitars. And the visitors, of course. Tuning the instruments so that each string, when touched, produces a loud, clear chord, the zebra finches territorially guard a nest built perilously on the neck and headstock of one guitar, while others peck at the seeds held in the cymbal-as-birdfeeder. And when they are not attending to such things as house-building and eating and daily ablutions in the other cymbal-as-birdbath, they are nonchalantly engaging with visitors – snooping through handbags, taking up residence in the hood of someone’s jacket or taking in the view from the top of another’s head. Novelty factor? Absolutely. And this interactive element is certainly crucial to the charm of the work but overwhelmingly it is the gently improvised score of twittering, incidental strumming and pecking that brings the work as a whole to life.

There is an ad hoc poetic quality to this aural-visual display of daily life and activity and it is not easy to reconcile the delicacy of these tiny birds producing these bold, electric sounds with the fact that musicians such as Paul McCartney, Keith Richards, even Slash, have used these same instruments to create their own unique scores.

In much the same manner as composer John Cage infamously encouraged listeners of his silent score 4’33’’ (1952) to hear the incidental sounds of their surroundings, and the influence of Cage on Boursier-Mougenot should not be discounted, the artist here has similarly drawn viewers to reflect and engage with the sounds of the ‘image’ presented here, of which the viewer is an integral part.

The success of Boursier-Mougenot’s installation at the Barbican lies not in the charm of the zebra finches and the rare chance to engage so closely with them, but in the after-effect – the heightened sensory awareness of the non-art life. Sounds, surroundings, even smells feel brighter and more richly realised and you leave feeling more attuned towards discovering joy and beauty and song in the details of the everyday. You really can’t ask for more of an art encounter.


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REVIEW: Decode: Digital Design Sensation, Victoria & Albert Museum, London

8 December 2009 – 11 April 2010

There’s something quite alluring about the concept of art dressed as play and Decode: Digital Design Sensation at the V&A offers the ultimate interactive playground. Luddites need not be afraid – this is high-end technology with a heavy dose of fun as viewers are necessarily encouraged to engage with the works as participant, performer and ultimately, as creative collaborator in the realisation of each work, in terms of both its form and its interactive potential.

Loosely divided into three thematic areas: Code, Interactivity and Network, Decode presents a range of genuinely engaging works, both literally and intellectually, and overwhelmingly the exhibition succeeds in liberating the notion that technology – as design, animation and sophisticated, complicated software – cannot be considered as authentic an artisanal tool as the paintbrush.

The exhibition starts beguilingly, with a dark pathway, either side of which appears to be overgrown plastic grass. As is regularly the case in Decode, it takes a small enthusiastic child to demonstrate its function. Running up and down the corridor, grazing her palms across the tops of this swaying ‘grass’ the action activated some sort of light sensor within them and they came to life, like a dormant plant at the start of spring.

It’s an engaging beginning that perhaps unfairly sets expectations quite high for Code, the first thematic section of the exhibition to be encountered. Code explores how computer code is being increasingly used as a design tool. While undoubtedly clever, it lacked the kind of wonderment – and the tactility – that would define the rest of the exhibition.

Curatorially it was no doubt clever to begin with these works, which perhaps for a more tech savvy audience would have had more resonance, but for this viewer, felt clinical and a bit slick.

From here on however it is an intoxicating mix of joy and astonishment. It is silly, funny, involving and often, surprisingly, also quite beautiful. The distinction between ‘Interactivity’ and ‘Network’ seems occasionally indistinct, both within the space and between the works as ideas of response, engagement, communication and trace can undoubtedly be located in most of the works here.

Exquisite Clock by the Italian communication centre Fabrica is exactly what it says on the box. Using unusual images of numbers found in the everyday and constantly uploaded by members of the public, the clock keeps real time, with the image-numbers changing as the seconds, minutes and hours tick by. Watching time pass has never been so arresting, if you’ll excuse the irony.

Ideas of time and trace are central to Aaron Koblin’s Flight Pattern (2009), itself a work of and about time and its passing. Koblin has taken complex computational data from the American Federal Aviation Administration on 205,000 flights that occurred on 12 August 2008 and made visual these journeys with tiny threads of colour that stream across the screen. It’s an exquisite work visually and reflecting on the enormity of what each of these threads represent – cargo, passengers, hours of check-in – makes its simplicity all the more breath-taking.

In the installation Dandelion (2009) by the UK and Danish design studios Senep and YOKE, visitors confront a dandelion clock on a large screen, swaying gently against a bright blue sky. Taking a hairdryer and blowing it, gun-like, toward the screen, a concealed infrared light mimics an extremely stiff breeze and scatters the seeds until they fall gently to the ground. In Mehmet Akten’s Body Paint (2009) it is human movement that activates the work. Akten has created a custom software program that converts gesture and motion into a very space age paintbrush. It’s all very Jackson Pollock as viewers flail their arms in front of the screen to produce wild thrashes of colour against the otherwise blank ‘canvas’. It’s both liberating and inspiring, in a genial sort of way, to realise the creative potential in an otherwise unexceptional physical gesture.

Updating the very traditional art of portraiture, random International’s Study for a Mirror (2008) creates a temporary portrait of each viewer as they stand in front of the blank photosensitive surface and their visage is captured in ultra violent light. Like a nostalgic exercise in revisiting old memories and photos, the portrait never entirely holds and the light eventually fades, taking the image with it before the next visitor stands and the process is repeated. The stillness required of the viewer while their image is being captured and the gradual nature of the image’s realisation feels as odds with the at-times dizzying sense of progress and innovation at play within the wider exhibition (never mind the world at large), but it provides a moment for purposeful reflection and a neat lesson in the value of pausing occasionally to reflect on the magnitude of such technological development.

One of the works that arguably best reflects the relationship between interactivity and network is Ross Phillips’s Videogrid (2009). A large double-sided screen featuring 25 squares that each play a one-second loop of film recorded by participants, Videogrid, is a series of animated portraits and simple storylines – think eight year old boys channelling Charlie Chaplin and Punch and Judy – that evolves and constantly updates with freshly recorded contributions from participants. The short films are recorded against one side of the screen and projected on the other, with the 25 squares presenting a dynamic, kaleidoscopic network of moving images.

Even the most hardened of technophobes would be hard pressed to deny the popular and critical success of Decode as a highly memorable art experience. With such a slick subject matter it could have risked seeming more like a technology expo than an art exhibition but the sensitivity to realising a whole host of original images and the overwhelmingly holistic approach to image and image-making – taking into account the use of colour, composition and even texture – made it so much more. What Decode successfully proves is that art, even today, remains open to endless reinvention.


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